Because of the elimination of the constraints, the constraints on the Sprites have vanished. ![]() The cars were switched to 3D models in this time period. It is easier to control which colors are used in shaded and highlighted areas by using Cel-Shading rather than simply using lighting. As I progressed, I discovered how to program cel-shading in addition to messing with shaders for fun. As a result, I kept the car’s function to a minimum while giving it an air of excess. Prerenders were originally intended to show off the car’s verticality, but as I added more cars to the game, I realized how dangerous it could be. ![]() It is also fully 3D and made in Game Maker – but how? Gamemaker is used by F*bio Fontes to create a 3D game. This procedurally-generated endless driving game has all of the speed and lack of common sense of a typical driving game. Nevertheless, it is possible to create 3D games with GameMaker, albeit with some limitations. As such, it does not have all of the features and functionality of a dedicated 3D game engine. However, it is important to note that GameMaker is primarily a 2D game engine. Yes, you can make 3D games with GameMaker.
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